Abstract
İlk olarak 2019 yılının sonunda görülen ve 2020 Mart’ta pandemi ilan edilen covid-19’un birçok sektör çalışanında psikolojik sorunlar doğurduğu bir gerçektir. Bu oluşan psikolojik sorunlar tükenmişliği de beraberinde get...
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Asymmetric, Pluralistic or Distinctive? Secularism in India and Malaysia within Comparative Perspective
Abstract
The Impact of Cultural Globalization and Western Media Advertisement: The Case of Indian Weaving Crafts
This article explores the nuanced and complex nature of secularism in India and Malaysia, challenging the notion of a fixed, universal definition. It examines how these countries, despite their diverse religious landscap...
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Abstract
Avrupa Birliği’nde Dijital Dönüşümün Ekonomi Politiği
World post-industrialisation has become a global village, and the cultural life of western countries has become a global norm, resulting in a side-lining of Easter lifestyle, including dressing sense. This westernisation...
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Avrupa Birliği (AB) için dijital alan, ekonomik ve sosyal bütünleşme sürecinin bir parçası olarak görülmektedir. Buna karşın, üye ülkeler arasında dijitalleşme düzeyine yönelik önemli farklılıklar ve derinleşen dijital b...
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Gamelan Land: A Multiplayer Virtual Reality Game based on a Social Presence Approach
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A Multiplayer Virtual Reality Game (MVRG) was developed in order to support experiences in learning and playing orchestral music through a virtual world called the Gamelan Land (GL) game. The GL game was aimed as a virtu...
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Face Warping Deepfake Detection and Localization in a Digital Video using Transfer Learning Approach
Abstract
Generative AI (GenAI) can generate high-resolution and complex content mimicking the creativity of humans, thereby benefiting industries such as gaming, entertainment, and product design. In recent times, AI-generated fa...
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A Comparative Study on the VR Experience of Students in a Digital Documentary Game
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VR technologies, which are used in many fields today, have also started to be used in education through the game platforms with the realistic and interactive environments they provide. The \'Following the Traces of Sedad...
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Valuation, Accounting Principles, and Classification of Assets in the Metaverse
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Academic Augmentation: Analyzing Avatar Design in Educational Metaverse
This study explores the valuation methods, accounting principles, and asset classification systems needed for accurate financial reporting in the Metaverse. The unique characteristics of virtual assets in the Metaverse p...
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The emergence of Metaverse from the realms of science fiction into a tangible reality marks a transformative epoch in the digital landscape. Avatars, serving as digital embodiments of users, wield significant influence o...
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The Effects of Metaverse on the Tourism Industry
Abstract
This study examines the potential impacts of Metaverse, extended reality, and artificial intelligence on the tourism sector. The current use of these technologies in tourism is discussed with examples, possible risks, an...
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